﻿using Smart.Model;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Smart.Model.TABLE
{
    public interface ITable
    {
        int id { get; }
    }
    public interface ITableLoader
    {
        string FileName { get; }
        void Init(TableData tableData);
        object CreateAndBind(TableHandle handle);
        void Bind(object item, TableHandle handle);
    }
}